Then it hit me: Why not talk about the bits needed to play a game? Of course, one will need rulebooks, character sheets, pencils, paper, and dice... but what of them? Rulebooks and character sheets change from game to game as do any additional papers (in D&D it's a good idea to keep a running map and a personal inventory, and in any game it's a great idea to take notes), but what about each item's significance? Does your game even require some of these items? This time around, I'll talk about dice and the next time I do a 'requirements' theme pick a different tool at random. Doesn't that sound FUN?
First off, what kind of dice do you need and how many of them will your game require? Of course this is a very general pair of questions, but something to bear in mind is that many of the popular games require the same sets of dice and often involve similar quantities. Assuming you are going to play a game that isn't based entirely upon one die (such as those published by Whitewolf Games or the now defunct Guardians of Order), it's a good idea to have the following dice handy:
d20 x 1
d12 x 1
d10 x 2
d8 x 1
d6 x 3
d4 x 2
Obviously if you play D&D, Battletech, Mechwarrior, Robotech, or Rifts you know that each of these dice see common use (with the exception of the d12, because apparently only D&D Barbarians and some weapons in other games like the straight 1-12 of a d12 instead of the 2-12 of a 2d6 roll). This has been the combination of dice that has brought me the best results in gaming both as a games master and a player. However, most sets of dice you buy in the store come with the following:
d20 x 1
d12 x 1
d10 x 2
d8 x 1
d6 x 1
d4 x 1
Why do they come with a different set, and why do they arrive with what they have? Part of it is the simple fact that in an absolute pinch, one of everything will do; then again, one cannot argue against the fact that we gamers are a stereotypically compulsive bunch and will gladly buy new dice just because they have pretty colors. In absolute truth you only need that basic set per person (or to be willing to share) in order to play, but the moment you have to re-roll a die multiple times it can get tedious. As an example: in the Robotech RPG, a standard Battlepod does 4d10 damage per particle cannon, per shot. These can be dual fired, so every time that pilot hits the target it's time to roll 8d10. Falling or magical damage in D&D is much the same way: at first level your wizard's spell Magic Missile only does 1d4 damage, but by the time you've maxed that spell out it's doing 5d4 damage divided however you like it between up to five targets. Having the extra dice around comes in handy.
Aside from obviously going to the local hobby shop or ordering online in order to purchase dice (which is in and of itself capable of being a hit or miss topic), you will want to think about who manufactured your dice. There are many companies who manufacture dice with slightly different numbering systems depended both on design and intended game. I've been most satisfied with Chessex dice, both because of their clear numbering and vast design selection. Chessex dice have very crisp shapes and angles which I feel allow for a better roll, and their four-sided dice are very easy to read (see die at left of the image).
I must admit that Crystal Caste dice have some very unique materials and designs, but I do not like their more rounded appearance nor the fact that their d4 is read by looking at the bottom for a small upright number, as illustrated by the die to the right of the image above. Also of concern to me is that Crystal Caste seems to have slightly lower quality standards, as I've on occasion bought a bag of their dice only to discover dimples or nicks in the dice which lead to their being unsuitable for fair rolling.
I personally don't care much for 'gimmick' dice as a practical idea: Why do I need a d2 or a d9, and couldn't I just use percentages to determine a random hit location instead of a cube with words on it? The 'bone shaped' dice that look faintly like a vertebrae are interesting at first premise, but they're still just a basic six-sided die. I don't need an eight-sided die that's shaped like some psuedo-crystal and full of glitter when I have a 'standard' octohedron. It comes down to personal choice, of course, but I'm a purist when it comes to shape. Give me small, simple polyhedrons with numbers on them.
The one place where I deviate from this opinion of "small, simple polyhedrons with numbers on them" are the monstrously over-sized dice. The crazy human fist sized dice that are often available at a hobby shop for $20-$50 a piece always intrigued me when I was only a little bit younger. Perhaps it had to do with the idea of placing one in a dirty gym sock and hitting ignorant players over the head with them.
