Showing posts with label time management. Show all posts
Showing posts with label time management. Show all posts

Tuesday, May 27, 2008

It's Been One Week Since You Looked At Me

So I noticed that it's been a week since I last posted to this blog. I'd been having some writer's block about what subject to discuss next, but with the passage of time it finally hit me: Let's discuss time itself.

In my game on www.rdfrpg.com, the time progression has been very slow. Over the course of about a year of gaming, the time line has only progressed about a year and a half. Many times in a ROBOTECH RPG, the game can stretch over several years in just a few session's time. This is not necessarily the standard, but seems to be a common practice among many GMs. Time progression is dependent on the style of game one is running, as well as the gaming system itself.

If there is a lot of character development interspersed among conflict or other events, often a GM would be well advised to have the time pass slowly; months of gaming may produce only a few short weeks of progression. Conversely, if there are lots of chunks of time between events in one's games, progressing by years at a time could be the key to smoothly transitioning from one section of the campaign to another. Time can be as viscous as corn syrup or loose and fast as a river, and it's entirely up to the GM how to use it.

As another example from the game I currently run, consider this: three of us have been playing the same character for almost a decade. From time to time they are set aside, or reworked as we mature, but the core being of that character is still there. While for a time the game progressed by nearly 15 years, we have returned to our roots, and begun a reworking of our old histories. This very involved process requires lots of character exposition interspersed with intense giant-robot action. So far, we've progressed only about a year, and most of that time was due to some of the characters needing time to recover and rehabilitate after a devastating loss and injury.

Normally in a game such as this, I'd already be into the third or even fourth year of the story line, but that's just how I do it. How will you handle time?